Fantasy Grounds 2 Crack UPD 281 13
DOWNLOAD >> https://urlgoal.com/2tpqAh
The 2016 fantasy baseball rankings are now complete! Which means drafting season is right around the corner for most leagues. This post has the top 250 overall, and links to all the positional rankings. Good luck!
Imperial naval experts began plotting worlds likely to be chosen as targets for the Planet Killer's attentions. Intelligence gathered during the Gothic War indicated that the Planet Killer was a ponderous vessel, and its planet-cracking Armageddon Gun took a great deal of time to power up and exert its effect upon a world once it was functional. The vessel was likely to be accompanied by a large fleet, which would be employed to subdue and distract the Imperium's own naval forces until the Planet Killer could unleash its main weapon. All available Imperial naval assets had therefore been tasked with locating such a flotilla, and system defence pickets were put on high alert for any signs of an unusually large Chaos warfleet approaching one of their worlds.
With so many sectors of the Segmentum Obscurus now cut-off from Imperial reinforcement by the actions of the Forces of Chaos, the war had escalated by a degree of magnitude in those areas still accessible to both sides. The fighting in such regions as the Cadian, Scarus and Agripinaa Sectors had reached an unprecedented level, with millions throwing themselves upon the crucible of utter and total war to save the Cadian Gate from falling irrecoverably into the clutches of the Ruinous Powers. In an amazing twist of fate, the Imperial reinforcements from Battlefleet Solar arrived many solar weeks earlier than expected, for the tides of the Warp have never been predictable. The Lost 13th Company of the Space Wolves added their feral might to the battle for the Chaos-infested capital city of Kasr Holn, and the mighty vessel Duke Lurstophan, at the head of the Imperial Navy's Battlegroup Roark, braved the Warp Storms to bring aid to the besieged Cadia System. Under the bruised and crackling skies of his homeworld, Ursakar E. Creed, the Lord Castellan of Cadia, had launched a major counterassault against the Forces of Chaos infesting the Fortress World while the White Scars Chapter engaged the troops of the Archenemy across the Cadian Sector. Not a single man was spared, and the death tolls spiraled ever upward.
The first Blood Angels to meet the Greater Daemon were torn limb from limb, the beast devouring their sundered bodies as a taunt to their Battle-Brothers. The remaining Space Marines were sent into paroxysms of rage at such desecration, and threw themselves at the daemon with no thought for their own safety. At the height of the battle, the Sanguinary High Priest Numitor confronted the daemon, and dealt it a blow that stunned it for a brief moment. Seizing the advantage, the brothers of the Death Company leapt upon its back, but the daemon recovered, and severed the High Priest's arm with a crack of its long whip. The priest was holding one of the sacred Chapter relics known as a Blood Chalice, which bore an infinitesimal amount of the blood of the Chapter's Primarch, and the blessed liquid was spilled across the tarnished paving.
While battle raged between the Blood Angels and the Black Legion, Xorphas, a potent Black Legion Chaos Sorcerer, arrived at the lip of the War Zone Carnage's main excavation site at Hub Beta-Secundus. Their objective was the \"gate\" of the primordial daemon cage. Thanks to the Crimson Slaughter, Lord Xorphas knew where the cage's wards were weakest, and where its inmates' powers could leak through. Though the Blood Angels fought the Forces of Chaos to a standstill, and looked as if they would achieve inevitable victory, the heroes of the Blood Angels felt a terrible sense that they had been manoeuvred into attacking too late. With their foes gone, the red-armoured warriors rushed down the earth ramp and into the flickering depths of the excavation site. There they faced the screaming horror of the Chaos artefact known as the Banshee Stone, a twisted crystal the size of a boarding torpedo around which blood was welling through the cracking bedrock in lapping tides.
The Imperium believed that they had won a great victory on Amethal, that they had foiled the Despoiler's plans once again. But Librarian Asmasael realised that the enemy had done more damage to the Banshee Stone than the Blood Angels had first realised. Perhaps defeat on Amethal had not been avoided, but merely delayed. Unknown to the Imperial forces, already, the cracks in the crystal that served as a daemonic cage had spread beyond repair, even had anyone living known how to fix them. The energies of the Banshee Stone were no longer needed -- it was just a matter of time before the Sorcerer Xorphas and his followers completed their diabolical task. The bars of the daemon cage would break--it was only a matter of time. As they gathered their forces to depart the system and return to Baal, the Blood Angels left behind Librarian Asmasael and a squad of 10th Company Scouts. These Blood Angels would remain on Amethal, attempting to gauge the true extent of the damage done, and standing watch if -- when -- the prison of the Banshee Stone threatened to break asunder.
The magos hunched over the console, Mechadendrites working in concert with gauntleted hands. Creed felt the psychic pressure wave build. Every nightmare he'd ever had -- every fear he'd ever admitted -- clawed at the back of his brain, called forth by a hundred wailing voices. Capsules sparked, their vis-plates cracking and falling dark. The Astropath threw back his head and issued a tremulous, pitiful scream. The pressure in Creed's mind burst. The Astropath slumped lifeless against the cables, black fluid trickling from his empty eyes.
In the years that followed, two fleets arrived at Eriad. The first was the Conclave Acquisitorius of Archmagos Belisarius Cawl. Having received the Wayward Eye's report en route to his original destination, Cawl waylaid the fleet's mission to make orbit, hungry to learn the secrets hidden beneath Eriad VI's cratered skin. The ancient Tech-priest had spent the better part of ten millennia engaged in his repetitive labours on Mars, and the temptation of new discoveries was too strong to deny. Establishing a compound in the artefact-rich fields of the northern continent, Cawl began the delicate business of retrieval and investigation. The recovered artefacts varied massively in size. Some were no larger than a Servo-skull, while others dwarfed the Kataphron Battle Servitors who stood silent sentry upon the dig site's perimeter. All were fused and cracked, giving few clues to their original purpose. But the mysteries tantalised Cawl, and he resolved to bore deeper into Eriad's crust to find his answers.
Oddly, the Legion of the Damned had not vanished at battle's close, as was usually their wont. Instead, they stood silent vigil in the Chamber of Storms, unmoving and unspeaking. Save for Garadon himself, all avoided that hallowed place, discomforted by the grim spectres whose presence seemed to chill the air even as Warp fire crackled across their armour. But not even Garadon could bring himself to question the cadaverous sergeant who stood at the Legion's head. That they were waiting for something seemed obvious, but what
One hope remained. From the very moment Abaddon had revealed the Blackstones' true potential back in the days of the Gothic War nearly a thousand standard years before, the Cult Mechanicus had laboured to counter the Warp-beam's fury. Conventional defences alone were of little use -- neither shield nor armour could abate the raw, unmaking energies of the Immaterium itself. Necessity being the whip-crack behind invention, a partial solution was found. By amalgamating the sciences of the Void Shield and Gellar Field, it was possible to emit an energy canopy to destabilise and dissipate the Warp-beam projected by a Blackstone Fortress. Cadia's null-array had been completed shortly before the first onset of the 13th Black Crusade. Unfortunately, none of the projection emplacements had survived the siege intact.
The bedrock of Cadia Secundus, already battered from the first invasion by the Forces of Chaos, churned anew beneath a storm of Macrocannons, Melta Torpedoes and hellfire. Void Shields buckled under the implacable storm, Skyshields crackled. Some held, others collapsed in bursts of brilliant light, secondary explosions coming close behind as the barrage swept the stones behind clean of life.
West of Kasr Kraf, the macro batteries of Kasr Stark roared one last time, the bellow of the guns consumed by a deafening thunder-crack as a Melta Torpedo pierced the subterranean magazine. To the north, the wreck of the Sword of Defiance roared a broadside into the skies, the spread of cannon-fire destroying a skull-prowed drop-ship and sending its Heldrake escorts pinwheeling away. Valkyrie gunships of Clavin Strekka's Howling 119th Regiment screamed into pre-arranged clear-fire corridors between salvoes, then broke away across the furious skies, braving fire and counterfire as they hunted their prey. Across the redoubts of Cadia Secundus, anxious hearts prayed that the foe's nerve would break, that the siege would be won in the skies and not upon the walls of Kasr Kraf and its outliers.
As the drop-ships closed for final approach, their Heldrake escorts peeled away, strafing the ramparts of Kasr Kraf and the makeshift redoubts of the Shrine of Saint Morrican. A new sound filled the air -- a shrill wail like sinners burning in the fires of damnation, but multiplied ten thousand times over. Seconds later, the first Dreadclaw slammed onto the walls of Kasr Kraf. Ramps crashed down, disgorging warriors of the Word Bearers and the Alpha Legion into the heart of Creed's defences. At first, the massed volleys of the Astra Militarum defenders drove the invaders back. But then blasphemous icons rose high into air choked with smoke and dying screams. The fabric of re